Fusion modding · UNITS / AVIA / LAND/DOM
FrançaisAircraft
The classes and archives show where a property occurs. They do not guarantee support.
This property sets the interceptor's action duration.
actiontime valueEngine reader
src/game/desc/avia.cpp:186
Source example
actiontime 450lang/AVIA/il-2:18
This property sets the flight altitude.
altitude valueEngine reader
src/game/desc/avia.cpp:44
Source example
altitude 228lang/AVIA/b_c47:5
This property sets the Plane unit's large crushing-range flag.
bigpressrange 0|1Engine reader
src/game/desc/units_vehicle.cpp:67
Source example
bigpressrange 0lang/UNITS/a-6m:21
This property sets the bomb accuracy field.
bombaccuracy valueOriginal DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0
Source example
bombaccuracy 10lang/AVIA/a-6mb:19
This property sets the bombing altitude value.
bombaltitude valueOriginal DLL inspected DLL 0x10063220 DLL 0x10063400 DLL 0x100C65A0
Source example
bombaltitude 143lang/AVIA/aichi:20
This property sets the bomb damage value.
bombdamage valueOriginal DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0
Source example
bombdamage 2700lang/AVIA/a-6mb:21
This property sets the bombing distance value.
bombdistance valueOriginal DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0
Source example
bombdistance 250lang/AVIA/aichi:22
This property sets the flight speed value for a bombing run.
bombflyspeed valueOriginal DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0
Source example
bombflyspeed 11.75lang/AVIA/b-17c_agit:22
This property selects the bomb projectile definition.
bombid idOriginal DLL inspected
DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0
Related table or registry: lang/SHOTS/SHOTS
Source example
bombid bomb_100kglang/AVIA/b-17c:24
This property sets the wait between bomb releases.
bombreloadtime valueOriginal DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0
Source example
bombreloadtime 4lang/AVIA/a-6mb:25
This property sets the number of bombs.
bombsnumber valueOriginal DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0
Source example
bombsnumber 1lang/AVIA/a-6mb:26
This property selects the bomb release sound.
bombsound scheme [priority [perm|load [delay [loud]]]]Engine reader
src/game/desc/sounds.h:24
Related table or registry: lang2/soundschemes
Source example
bombsound bomb 0.3 perm 0 1lang/AVIA/a-6mb:18
This property sets the bomb speed value.
bombspeed valueOriginal DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0
Source example
bombspeed 3lang/AVIA/b-17c_agit:26
This property sets the distance value for the start of a bombing run.
bombstartdistance valueOriginal DLL inspected DLL 0x100631A0 DLL 0x10063220 DLL 0x10063400 DLL 0x100C65A0
Source example
bombstartdistance 250lang/AVIA/aichi:28
This property sets the time before the aircraft crash. The reader multiplies the value by 25.
crashtime valueEngine reader
src/game/desc/avia.cpp:92
Source example
crashtime 1200lang/AVIA/audax:6
This property overwrites the transport drop speed field in the original DLL.
The engine recognizes this property. It is absent from the inventoried Fusion sheets.
dropaltitude valueOriginal DLL inspected DLL 0x10064900 DLL 0x100649E0
Syntax example without a Fusion source
dropaltitude 0This property sets the flight speed value during a drop.
dropflyspeed valueOriginal DLL inspected DLL 0x10064900 DLL 0x100649E0 DLL 0x10064A20 DLL 0x10064B30 DLL 0x100C8580 DLL 0x100C87A0
Source example
dropflyspeed 6.73lang/AVIA/b_c47:18
This property selects the aircraft explosion effect.
explosion idEngine reader
src/game/desc/avia.cpp:77
Source example
explosion highexplosivelang/AVIA/me-262:7
This property sets the aircraft's downward speed value.
falldownspeed valueEngine reader
src/game/desc/avia.cpp:46
Source example
falldownspeed 2lang/AVIA/a-6m:8
This property selects the smoke effect during a fall.
fallsmoke idEngine reader
src/game/desc/avia.cpp:75
Source example
fallsmoke fall_smokelang/AVIA/a-6m:9
This property selects the sound during a fall.
fallsound scheme [priority [perm|load [delay [loud]]]]Engine reader
src/game/desc/avia.cpp:85 src/game/desc/sounds.h:24
Related table or registry: lang2/soundschemes
Source example
fallsound fall_small 0.3 perm 0 1lang/AVIA/a-6m:2
This property sets the flight speed value during a fall.
fallspeed valueEngine reader
src/game/desc/avia.cpp:45
Source example
fallspeed 10.42lang/AVIA/fw-189:10
This property selects the aircraft's graphic resource base.
file idEngine reader
src/game/desc/avia.cpp:27
Source example
file p_51lang/AVIA/p-51:3
This property selects the smoke effect during flight.
flysmoke idEngine reader
src/game/desc/avia.cpp:76
Source example
flysmoke fly_smokelang/AVIA/a-6m:11
This property sets the normal flight speed.
flyspeed valueEngine reader
src/game/desc/avia.cpp:42
Source example
flyspeed 11.84lang/AVIA/a-6mb:12
This property sets the reconnaissance action duration.
fuel valueOriginal DLL inspected DLL 0x10064750 DLL 0x100646D0 DLL 0x100C7E50 DLL 0x100C8010
Source example
fuel 1110lang/AVIA/audax:18
This property sets the aircraft's initial health.
health valueEngine reader
src/game/desc/avia.cpp:66
Source example
health 1100lang/AVIA/g50b:13
This property selects the aircraft's normal flight sound.
idlesound scheme [priority [perm|load [delay [loud]]]]Engine reader
src/game/desc/avia.cpp:83 src/game/desc/sounds.h:24
Related table or registry: lang2/soundschemes
Source example
idlesound agit_german 0.3 perm 0 1lang/AVIA/he_111_agit:1
This property sets the maximum flight distance value.
maxdistance valueOriginal DLL inspected DLL 0x10064900 DLL 0x100649E0 DLL 0x10064A20 DLL 0x10064B30 DLL 0x100C8580 DLL 0x100C87A0
Source example
maxdistance 320lang/AVIA/b_c47:19
This property sets the aircraft name found in the editor definition.
name "text"Original DLL inspected DLL 0x10063F10 DLL 0x10063220 DLL 0x10064750 DLL 0x10064900 DLL 0x10063AB0
Behavior not confirmed · Research results
Source example
name "(A) B-25 (Bomber)"name/AVIA/b-17c:1
This property selects the parachute unit for a drop.
para unit_idOriginal DLL inspected DLL 0x10064900 DLL 0x100649E0 DLL 0x10064A20 DLL 0x10064B30 DLL 0x100C8580 DLL 0x100C87A0
Source example
para paralang/AVIA/b_c47:20
This property selects the AVIA definition linked to this ground aircraft unit.
planeform idEngine reader
src/game/desc/units_vehicle.cpp:59
Source example
planeform a-6mlang/UNITS/a-6m:6
This property sets the wait between transport releases.
The engine recognizes this property. It is absent from the inventoried Fusion sheets.
reloadtime valueOriginal DLL inspected DLL 0x10064900 DLL 0x10064A20 DLL 0x10064B30 DLL 0x100C8580
Syntax example without a Fusion source
reloadtime 0This property sets the reload time field of a UNITS plane definition.
The engine recognizes this property. It is absent from the inventoried Fusion sheets.
reloadtime valueEngine reader
src/game/desc/units_vehicle.cpp:54
Behavior not confirmed · Research results
Syntax example without a Fusion source
reloadtime 1This property sets the interceptor's target scan delay.
scandelay valueEngine reader
src/game/desc/avia.cpp:181
Source example
scandelay 50lang/AVIA/a-6m:19
This property sets the aircraft's score value.
scorevalue valueEngine reader
src/game/desc/avia.cpp:87
Source example
scorevalue 1500lang/AVIA/audax:14
This property sets the weapon accuracy field for this aircraft weapon.
shot_air_accuracy valueEngine reader
src/game/desc/avia.cpp:116
Source example
shot_air_accuracy 70lang/AVIA/a-6m:22
This property sets the attack altitude for the weapon against air targets.
The engine recognizes this property. It is absent from the inventoried Fusion sheets.
shot_air_altitude valueEngine reader
src/game/desc/avia.cpp:161
Syntax example without a Fusion source
shot_air_altitude 0This property sets the ammunition count for the weapon against air targets.
shot_air_ammo valueEngine reader
src/game/desc/avia.cpp:140
Source example
shot_air_ammo 1000lang/AVIA/bf-109:23
This property sets the wait between bursts for the weapon against air targets.
shot_air_burstreload valueEngine reader
src/game/desc/avia.cpp:118
Source example
shot_air_burstreload 150lang/AVIA/bf-109:24
This property sets the shot count per burst for the weapon against air targets.
shot_air_burstshots valueEngine reader
src/game/desc/avia.cpp:119
Source example
shot_air_burstshots 100lang/AVIA/bf-109:25
This property sets the damage value for the weapon against air targets.
shot_air_damage valueEngine reader
src/game/desc/avia.cpp:114
Source example
shot_air_damage 40lang/AVIA/a-6m_typ97:26
This property selects the sound at the end of a burst for this aircraft weapon.
The engine recognizes this property. It is absent from the inventoried Fusion sheets.
shot_air_endburstsound scheme [priority [perm|load [delay [loud]]]]Engine reader
src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24
Related table or registry: lang2/soundschemes
Syntax example without a Fusion source
shot_air_endburstsound noneThis property sets the flight speed during an attack for the weapon against air targets.
shot_air_flyspeed valueEngine reader
src/game/desc/avia.cpp:156
Source example
shot_air_flyspeed 11.84lang/AVIA/il-2:27
This property sets the projectile identifier for the weapon against air targets.
shot_air_id idEngine reader
src/game/desc/avia.cpp:108
Related table or registry: lang/SHOTS/SHOTS
Source example
shot_air_id 20mm_airlang/AVIA/a-6m:28
This property sets the maximum direction difference in degrees for the weapon against air targets.
shot_air_maxddir valueEngine reader
src/game/desc/avia.cpp:130
Source example
shot_air_maxddir 12lang/AVIA/a-6m:29
This property sets the maximum firing distance for the weapon against air targets.
shot_air_maxdistance valueEngine reader
src/game/desc/avia.cpp:121
Source example
shot_air_maxdistance 870lang/AVIA/a-6m:30
This property sets the minimum firing distance for the weapon against air targets.
shot_air_mindistance valueEngine reader
src/game/desc/avia.cpp:120
Source example
shot_air_mindistance 77lang/AVIA/a-6m:31
This property sets the wait between shots for the weapon against air targets.
shot_air_reload valueEngine reader
src/game/desc/avia.cpp:117
Source example
shot_air_reload 1lang/AVIA/a-6m:32
This property sets the target scan radius for the weapon against air targets.
shot_air_scanradius valueEngine reader
src/game/desc/avia.cpp:166
Source example
shot_air_scanradius 24000lang/AVIA/a-6m:33
This property sets the firing sound for the weapon against air targets.
shot_air_sound scheme [priority [perm|load [delay [loud]]]]Engine reader
src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24
Related table or registry: lang2/soundschemes
Source example
shot_air_sound flak_20mm 0.3 perm 0 1lang/AVIA/a-6m:34
This property sets the projectile speed value for the weapon against air targets.
shot_air_speed valueEngine reader
src/game/desc/avia.cpp:115
Source example
shot_air_speed 50lang/AVIA/a-6m:35
This property selects the sound at the start of a burst for this aircraft weapon.
The engine recognizes this property. It is absent from the inventoried Fusion sheets.
shot_air_startburstsound scheme [priority [perm|load [delay [loud]]]]Engine reader
src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24
Related table or registry: lang2/soundschemes
Syntax example without a Fusion source
shot_air_startburstsound noneThis property sets the ammunition use for each shot for the weapon against air targets.
shot_air_useammo valueEngine reader
src/game/desc/avia.cpp:135
Source example
shot_air_useammo 1lang/AVIA/bf-109:36
This property sets the weapon accuracy field for this aircraft weapon.
shot_grn_accuracy valueEngine reader
src/game/desc/avia.cpp:116
Source example
shot_grn_accuracy 70lang/AVIA/a-6m:37
This property sets the attack altitude value for the weapon against ground targets.
shot_grn_altitude valueEngine reader
src/game/desc/avia.cpp:161
Source example
shot_grn_altitude 143lang/AVIA/hurricane.mk-l:38
This property sets the ammunition count for the weapon against ground targets.
shot_grn_ammo valueEngine reader
src/game/desc/avia.cpp:140
Source example
shot_grn_ammo 1lang/AVIA/hurricane.mk-l:39
This property sets the wait between bursts for the weapon against ground targets.
shot_grn_burstreload valueEngine reader
src/game/desc/avia.cpp:118
Source example
shot_grn_burstreload 100lang/AVIA/hurricane.mk-l:40
This property sets the shot count per burst for the weapon against ground targets.
shot_grn_burstshots valueEngine reader
src/game/desc/avia.cpp:119
Source example
shot_grn_burstshots 1lang/AVIA/hurricane.mk-l:41
This property sets the damage value for the weapon against ground targets.
shot_grn_damage valueEngine reader
src/game/desc/avia.cpp:114
Source example
shot_grn_damage 100lang/AVIA/a-6m:42
This property selects the sound at the end of a burst for this aircraft weapon.
The engine recognizes this property. It is absent from the inventoried Fusion sheets.
shot_grn_endburstsound scheme [priority [perm|load [delay [loud]]]]Engine reader
src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24
Related table or registry: lang2/soundschemes
Syntax example without a Fusion source
shot_grn_endburstsound noneThis property sets the flight speed during an attack for the weapon against ground targets.
shot_grn_flyspeed valueEngine reader
src/game/desc/avia.cpp:156
Source example
shot_grn_flyspeed 13.93lang/AVIA/hurricane.mk-l:43
This property sets the projectile identifier for the weapon against ground targets.
shot_grn_id idEngine reader
src/game/desc/avia.cpp:108
Related table or registry: lang/SHOTS/SHOTS
Source example
shot_grn_id 20mm_4_airlang/AVIA/a-6m:44
This property sets the maximum direction difference in degrees for the weapon against ground targets.
shot_grn_maxddir valueEngine reader
src/game/desc/avia.cpp:130
Source example
shot_grn_maxddir 12lang/AVIA/a-6m:45
This property sets the maximum firing distance for the weapon against ground targets.
shot_grn_maxdistance valueEngine reader
src/game/desc/avia.cpp:121
Source example
shot_grn_maxdistance 870lang/AVIA/a-6m:46
This property sets the minimum firing distance for the weapon against ground targets.
shot_grn_mindistance valueEngine reader
src/game/desc/avia.cpp:120
Source example
shot_grn_mindistance 77lang/AVIA/a-6m:47
This property sets the wait between shots for the weapon against ground targets.
shot_grn_reload valueEngine reader
src/game/desc/avia.cpp:117
Source example
shot_grn_reload 1lang/AVIA/a-6m:48
This property sets the target scan radius for the weapon against ground targets.
shot_grn_scanradius valueEngine reader
src/game/desc/avia.cpp:166
Source example
shot_grn_scanradius 24000lang/AVIA/a-6m:49
This property sets the firing sound for the weapon against ground targets.
shot_grn_sound scheme [priority [perm|load [delay [loud]]]]Engine reader
src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24
Related table or registry: lang2/soundschemes
Source example
shot_grn_sound flak_20mm 0.3 perm 0 1lang/AVIA/a-6m:50
This property sets the projectile speed value for the weapon against ground targets.
shot_grn_speed valueEngine reader
src/game/desc/avia.cpp:115
Source example
shot_grn_speed 120lang/AVIA/me-262:51
This property selects the sound at the start of a burst for this aircraft weapon.
The engine recognizes this property. It is absent from the inventoried Fusion sheets.
shot_grn_startburstsound scheme [priority [perm|load [delay [loud]]]]Engine reader
src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24
Related table or registry: lang2/soundschemes
Syntax example without a Fusion source
shot_grn_startburstsound noneThis property sets the ammunition use for each shot for the weapon against ground targets.
shot_grn_useammo valueEngine reader
src/game/desc/avia.cpp:135
Source example
shot_grn_useammo 1lang/AVIA/bf-109:52
This property selects the interceptor's firing animation.
shotanimation idEngine reader
src/game/desc/avia.cpp:179
Source example
shotanimation shot_32mlang/AVIA/a-6m:20
This property sets the minimum and maximum aircraft sight range.
sight minimum maximumEngine reader
src/game/desc/avia.cpp:55
Source example
sight 11 11lang/AVIA/a-6m:15
This property sets the reconnaissance flight speed value.
spyflyspeed valueOriginal DLL inspected DLL 0x10064750 DLL 0x100646D0 DLL 0x100647C0 DLL 0x100C8010
Source example
spyflyspeed 7.81lang/AVIA/audax:19
This property sets the aircraft turn speed in degrees. The reader converts it to radians.
turnspeed valueEngine reader
src/game/desc/avia.cpp:43
Source example
turnspeed 0.5lang/AVIA/b_c47:16
This property selects the UNITS definition linked to this aircraft.
unitform unit_idEngine reader
src/game/desc/avia.cpp:32
Source example
unitform a-6mlang/AVIA/a-6m:4