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Fusion modding · UNITS / AVIA / LAND/DOM

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Aircraft

The classes and archives show where a property occurs. They do not guarantee support.

This property sets the interceptor's action duration.

actiontime value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
InterceptorDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:186

Source example

actiontime 450

lang/AVIA/il-2:18

This property sets the flight altitude.

altitude value
Parameters
One decimal value. The source uses a period as the decimal separator.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:44

Source example

altitude 228

lang/AVIA/b_c47:5

This property sets the Plane unit's large crushing-range flag.

bigpressrange 0|1
Parameters
The value 0 sets the flag to off. A nonzero value sets it to on.
Observed classes
Plane
Confirmed readers
PlaneDesc
Observed archives
lang

Engine reader src/game/desc/units_vehicle.cpp:67

Source example

bigpressrange 0

lang/UNITS/a-6m:21

This property sets the bomb accuracy field.

bombaccuracy value
Parameters
One integer.
Class notes
The bomber gives this value to the projectile movement function with bombspeed. It is not a confirmed percentage.
Base value
0
Observed classes
Bomber
Confirmed readers
bomber
Observed archives
lang

Original DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0

Source example

bombaccuracy 10

lang/AVIA/a-6mb:19

This property sets the bombing altitude value.

bombaltitude value
Parameters
One integer.
Class notes
The bomber descends toward this altitude near the bombing target. A value of -1 uses altitude after conversion to an integer.
Base value
-1: use altitude.
Observed classes
Bomber
Confirmed readers
bomber
Observed archives
lang

Original DLL inspected DLL 0x10063220 DLL 0x10063400 DLL 0x100C65A0

Source example

bombaltitude 143

lang/AVIA/aichi:20

This property sets the bomb damage value.

bombdamage value
Parameters
One integer.
Class notes
The bomber copies this value to each bomb projectile as a 16-bit damage value. Physical units are not confirmed.
Base value
0
Observed classes
Bomber
Confirmed readers
bomber
Observed archives
lang

Original DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0

Source example

bombdamage 2700

lang/AVIA/a-6mb:21

This property sets the bombing distance value.

bombdistance value
Parameters
One decimal value. Use a period as the decimal separator.
Class notes
The bomber adds this value to the square of bombstartdistance when it selects the start of a bombing run. It is not a direct distance.
Base value
0
Observed classes
Bomber
Confirmed readers
bomber
Observed archives
lang

Original DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0

Source example

bombdistance 250

lang/AVIA/aichi:22

This property sets the flight speed value for a bombing run.

bombflyspeed value
Parameters
One decimal value. Use a period as the decimal separator.
Class notes
The bomber changes to this flight speed when a bombing run starts. It uses flyspeed outside the bombing run.
Base value
0
Observed classes
Bomber
Confirmed readers
bomber
Observed archives
lang

Original DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0

Source example

bombflyspeed 11.75

lang/AVIA/b-17c_agit:22

This property selects the bomb projectile definition.

bombid id
Parameters
A SHOTS identifier. The reader resolves it in the projectile registry.
Class notes
The bomber creates this projectile for each bomb release. This identifier must exist in SHOTS.
Base value
No projectile.
Observed classes
Bomber
Confirmed readers
bomber
Observed archives
lang

Original DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0 Related table or registry: lang/SHOTS/SHOTS

Source example

bombid bomb_100kg

lang/AVIA/b-17c:24

This property sets the wait between bomb releases.

bombreloadtime value
Parameters
One integer.
Class notes
After a bomb release, the bomber sets a countdown to this value. It reduces the countdown by one on each update.
Base value
0
Observed classes
Bomber
Confirmed readers
bomber
Observed archives
lang

Original DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0

Source example

bombreloadtime 4

lang/AVIA/a-6mb:25

This property sets the number of bombs.

bombsnumber value
Parameters
One integer.
Class notes
The bomber sets the remaining bomb count to this value at the start of each bombing run. Each successful release removes one bomb.
Base value
32767
Observed classes
Bomber
Confirmed readers
bomber
Observed archives
lang

Original DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0

Source example

bombsnumber 1

lang/AVIA/a-6mb:26

This property selects the bomb release sound.

bombsound scheme [priority [perm|load [delay [loud]]]]
Parameters
A sound scheme, then optional priority, loading mode, delay, and audible-outside-view flag. A semicolon ends the reference.
Observed classes
Bomber
Observed archives
lang

Engine reader src/game/desc/sounds.h:24 Related table or registry: lang2/soundschemes

Source example

bombsound bomb 0.3 perm 0 1

lang/AVIA/a-6mb:18

This property sets the bomb speed value.

bombspeed value
Parameters
One integer.
Class notes
The bomber gives this value to the projectile movement function when it releases a bomb. Do not treat it as a speed in km/h.
Base value
0
Observed classes
Bomber
Confirmed readers
bomber
Observed archives
lang

Original DLL inspected DLL 0x10063220 DLL 0x100631A0 DLL 0x100C65A0

Source example

bombspeed 3

lang/AVIA/b-17c_agit:26

This property sets the distance value for the start of a bombing run.

bombstartdistance value
Parameters
One decimal value. Use a period as the decimal separator.
Class notes
The linker squares this value. The bomber adds bombdistance and compares the result with the squared distance to the target.
Base value
100000
Observed classes
Bomber
Confirmed readers
bomber
Observed archives
lang

Original DLL inspected DLL 0x100631A0 DLL 0x10063220 DLL 0x10063400 DLL 0x100C65A0

Source example

bombstartdistance 250

lang/AVIA/aichi:28

This property sets the time before the aircraft crash. The reader multiplies the value by 25.

crashtime value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:92

Source example

crashtime 1200

lang/AVIA/audax:6

This property overwrites the transport drop speed field in the original DLL.

The engine recognizes this property. It is absent from the inventoried Fusion sheets.

dropaltitude value
Parameters
One integer, converted to a decimal value.
Class notes
Despite its name, the original parser stores this value in dropflyspeed. It does not change the drop altitude field. Source order matters.
Confirmed readers
transport, boxer

Original DLL inspected DLL 0x10064900 DLL 0x100649E0

Syntax example without a Fusion source

dropaltitude 0

This property sets the flight speed value during a drop.

dropflyspeed value
Parameters
One decimal value. The source uses a period as the decimal separator.
Class notes
The transport uses this speed near its target. The original dropaltitude reader overwrites the same field, so source order matters.
Base value
0
Observed classes
Boxer, Transport
Confirmed readers
transport, boxer
Observed archives
lang

Original DLL inspected DLL 0x10064900 DLL 0x100649E0 DLL 0x10064A20 DLL 0x10064B30 DLL 0x100C8580 DLL 0x100C87A0

Source example

dropflyspeed 6.73

lang/AVIA/b_c47:18

This property selects the aircraft explosion effect.

explosion id
Parameters
An identifier of the referenced resource or class. Keep its spelling in the source.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:77

Source example

explosion highexplosive

lang/AVIA/me-262:7

This property sets the aircraft's downward speed value.

falldownspeed value
Parameters
One decimal value. The source uses a period as the decimal separator.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:46

Source example

falldownspeed 2

lang/AVIA/a-6m:8

This property selects the smoke effect during a fall.

fallsmoke id
Parameters
An identifier of the referenced resource or class. Keep its spelling in the source.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:75

Source example

fallsmoke fall_smoke

lang/AVIA/a-6m:9

This property selects the sound during a fall.

fallsound scheme [priority [perm|load [delay [loud]]]]
Parameters
A sound scheme, then optional priority, loading mode, delay, and audible-outside-view flag. A semicolon ends the reference.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:85 src/game/desc/sounds.h:24 Related table or registry: lang2/soundschemes

Source example

fallsound fall_small 0.3 perm 0 1

lang/AVIA/a-6m:2

This property sets the flight speed value during a fall.

fallspeed value
Parameters
One decimal value. The source uses a period as the decimal separator.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:45

Source example

fallspeed 10.42

lang/AVIA/fw-189:10

This property selects the aircraft's graphic resource base.

file id
Parameters
An identifier of the referenced resource or class. Keep its spelling in the source.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang, name

Engine reader src/game/desc/avia.cpp:27

Source example

file p_51

lang/AVIA/p-51:3

This property selects the smoke effect during flight.

flysmoke id
Parameters
An identifier of the referenced resource or class. Keep its spelling in the source.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:76

Source example

flysmoke fly_smoke

lang/AVIA/a-6m:11

This property sets the normal flight speed.

flyspeed value
Parameters
One decimal value. The source uses a period as the decimal separator.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:42

Source example

flyspeed 11.84

lang/AVIA/a-6mb:12

This property sets the reconnaissance action duration.

fuel value
Parameters
One integer value. Check the class notes before you add additional values.
Class notes
The spyplane uses this integer as an action countdown. It divides the value between reconnaissance orders. This is not a fuel volume.
Base value
0
Observed classes
Spyplane
Confirmed readers
spyplane
Observed archives
lang

Original DLL inspected DLL 0x10064750 DLL 0x100646D0 DLL 0x100C7E50 DLL 0x100C8010

Source example

fuel 1110

lang/AVIA/audax:18

This property sets the aircraft's initial health.

health value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:66

Source example

health 1100

lang/AVIA/g50b:13

This property selects the aircraft's normal flight sound.

idlesound scheme [priority [perm|load [delay [loud]]]]
Parameters
A sound scheme, then optional priority, loading mode, delay, and audible-outside-view flag. A semicolon ends the reference.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:83 src/game/desc/sounds.h:24 Related table or registry: lang2/soundschemes

Source example

idlesound agit_german 0.3 perm 0 1

lang/AVIA/he_111_agit:1

This property sets the maximum flight distance value.

maxdistance value
Parameters
One decimal value. The linker squares this value.
Class notes
The transport compares this squared distance with the distance to its target. Inside this region, it uses dropflyspeed and releases its load.
Base value
0
Observed classes
Boxer, Transport
Confirmed readers
transport, boxer
Observed archives
lang

Original DLL inspected DLL 0x10064900 DLL 0x100649E0 DLL 0x10064A20 DLL 0x10064B30 DLL 0x100C8580 DLL 0x100C87A0

Source example

maxdistance 320

lang/AVIA/b_c47:19

This property sets the aircraft name found in the editor definition.

name "text"
Parameters
Put the display text between double quotes.
Class notes
This property occurs in an editor archive. No inspected AVIA game reader accepts name. Do not add it to an AVIA game sheet.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Observed archives
name

Original DLL inspected DLL 0x10063F10 DLL 0x10063220 DLL 0x10064750 DLL 0x10064900 DLL 0x10063AB0

Behavior not confirmed · Research results

Source example

name "(A) B-25 (Bomber)"

name/AVIA/b-17c:1

This property selects the parachute unit for a drop.

para unit_id
Parameters
A UNITS identifier.
Class notes
The transport creates this UNITS definition to carry each released unit to the ground. The referenced definition must exist.
Base value
No definition.
Observed classes
Boxer, Transport
Confirmed readers
transport, boxer
Observed archives
lang, name

Original DLL inspected DLL 0x10064900 DLL 0x100649E0 DLL 0x10064A20 DLL 0x10064B30 DLL 0x100C8580 DLL 0x100C87A0

Source example

para para

lang/AVIA/b_c47:20

This property selects the AVIA definition linked to this ground aircraft unit.

planeform id
Parameters
An identifier of the referenced resource or class. Keep its spelling in the source.
Observed classes
Plane
Confirmed readers
PlaneDesc
Observed archives
lang

Engine reader src/game/desc/units_vehicle.cpp:59

Source example

planeform a-6m

lang/UNITS/a-6m:6

This property sets the wait between transport releases.

The engine recognizes this property. It is absent from the inventoried Fusion sheets.

reloadtime value
Parameters
One integer.
Class notes
After a release, the transport copies this value to its countdown. It reduces the countdown by one on each update.
Base value
0
Confirmed readers
transport, boxer

Original DLL inspected DLL 0x10064900 DLL 0x10064A20 DLL 0x10064B30 DLL 0x100C8580

Syntax example without a Fusion source

reloadtime 0

This property sets the reload time field of a UNITS plane definition.

The engine recognizes this property. It is absent from the inventoried Fusion sheets.

reloadtime value
Parameters
One integer.
Class notes
This is the plane unit field, not an AVIA weapon reload field. The exact runtime use is not confirmed.
Base value
1
Confirmed readers
PlaneDesc

Engine reader src/game/desc/units_vehicle.cpp:54

Behavior not confirmed · Research results

Syntax example without a Fusion source

reloadtime 1

This property sets the interceptor's target scan delay.

scandelay value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
InterceptorDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:181

Source example

scandelay 50

lang/AVIA/a-6m:19

This property sets the aircraft's score value.

scorevalue value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:87

Source example

scorevalue 1500

lang/AVIA/audax:14

This property sets the weapon accuracy field for this aircraft weapon.

shot_air_accuracy value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:116

Source example

shot_air_accuracy 70

lang/AVIA/a-6m:22

This property sets the attack altitude for the weapon against air targets.

The engine recognizes this property. It is absent from the inventoried Fusion sheets.

shot_air_altitude value
Parameters
One integer value. Check the class notes before you add additional values.
Confirmed readers
AviaWeapon

Engine reader src/game/desc/avia.cpp:161

Syntax example without a Fusion source

shot_air_altitude 0

This property sets the ammunition count for the weapon against air targets.

shot_air_ammo value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:140

Source example

shot_air_ammo 1000

lang/AVIA/bf-109:23

This property sets the wait between bursts for the weapon against air targets.

shot_air_burstreload value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:118

Source example

shot_air_burstreload 150

lang/AVIA/bf-109:24

This property sets the shot count per burst for the weapon against air targets.

shot_air_burstshots value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:119

Source example

shot_air_burstshots 100

lang/AVIA/bf-109:25

This property sets the damage value for the weapon against air targets.

shot_air_damage value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:114

Source example

shot_air_damage 40

lang/AVIA/a-6m_typ97:26

This property selects the sound at the end of a burst for this aircraft weapon.

The engine recognizes this property. It is absent from the inventoried Fusion sheets.

shot_air_endburstsound scheme [priority [perm|load [delay [loud]]]]
Parameters
A sound scheme, then optional priority, loading mode, delay, and audible-outside-view flag. A semicolon ends the reference.
Confirmed readers
AviaWeapon

Engine reader src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24 Related table or registry: lang2/soundschemes

Syntax example without a Fusion source

shot_air_endburstsound none

This property sets the flight speed during an attack for the weapon against air targets.

shot_air_flyspeed value
Parameters
One decimal value. The source uses a period as the decimal separator.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:156

Source example

shot_air_flyspeed 11.84

lang/AVIA/il-2:27

This property sets the projectile identifier for the weapon against air targets.

shot_air_id id
Parameters
An identifier of the referenced resource or class. Keep its spelling in the source.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:108 Related table or registry: lang/SHOTS/SHOTS

Source example

shot_air_id 20mm_air

lang/AVIA/a-6m:28

This property sets the maximum direction difference in degrees for the weapon against air targets.

shot_air_maxddir value
Parameters
One decimal value. The source uses a period as the decimal separator.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:130

Source example

shot_air_maxddir 12

lang/AVIA/a-6m:29

This property sets the maximum firing distance for the weapon against air targets.

shot_air_maxdistance value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:121

Source example

shot_air_maxdistance 870

lang/AVIA/a-6m:30

This property sets the minimum firing distance for the weapon against air targets.

shot_air_mindistance value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:120

Source example

shot_air_mindistance 77

lang/AVIA/a-6m:31

This property sets the wait between shots for the weapon against air targets.

shot_air_reload value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:117

Source example

shot_air_reload 1

lang/AVIA/a-6m:32

This property sets the target scan radius for the weapon against air targets.

shot_air_scanradius value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:166

Source example

shot_air_scanradius 24000

lang/AVIA/a-6m:33

This property sets the firing sound for the weapon against air targets.

shot_air_sound scheme [priority [perm|load [delay [loud]]]]
Parameters
A sound scheme, then optional priority, loading mode, delay, and audible-outside-view flag. A semicolon ends the reference.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24 Related table or registry: lang2/soundschemes

Source example

shot_air_sound flak_20mm 0.3 perm 0 1

lang/AVIA/a-6m:34

This property sets the projectile speed value for the weapon against air targets.

shot_air_speed value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:115

Source example

shot_air_speed 50

lang/AVIA/a-6m:35

This property selects the sound at the start of a burst for this aircraft weapon.

The engine recognizes this property. It is absent from the inventoried Fusion sheets.

shot_air_startburstsound scheme [priority [perm|load [delay [loud]]]]
Parameters
A sound scheme, then optional priority, loading mode, delay, and audible-outside-view flag. A semicolon ends the reference.
Confirmed readers
AviaWeapon

Engine reader src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24 Related table or registry: lang2/soundschemes

Syntax example without a Fusion source

shot_air_startburstsound none

This property sets the ammunition use for each shot for the weapon against air targets.

shot_air_useammo value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:135

Source example

shot_air_useammo 1

lang/AVIA/bf-109:36

This property sets the weapon accuracy field for this aircraft weapon.

shot_grn_accuracy value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:116

Source example

shot_grn_accuracy 70

lang/AVIA/a-6m:37

This property sets the attack altitude value for the weapon against ground targets.

shot_grn_altitude value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:161

Source example

shot_grn_altitude 143

lang/AVIA/hurricane.mk-l:38

This property sets the ammunition count for the weapon against ground targets.

shot_grn_ammo value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:140

Source example

shot_grn_ammo 1

lang/AVIA/hurricane.mk-l:39

This property sets the wait between bursts for the weapon against ground targets.

shot_grn_burstreload value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:118

Source example

shot_grn_burstreload 100

lang/AVIA/hurricane.mk-l:40

This property sets the shot count per burst for the weapon against ground targets.

shot_grn_burstshots value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:119

Source example

shot_grn_burstshots 1

lang/AVIA/hurricane.mk-l:41

This property sets the damage value for the weapon against ground targets.

shot_grn_damage value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:114

Source example

shot_grn_damage 100

lang/AVIA/a-6m:42

This property selects the sound at the end of a burst for this aircraft weapon.

The engine recognizes this property. It is absent from the inventoried Fusion sheets.

shot_grn_endburstsound scheme [priority [perm|load [delay [loud]]]]
Parameters
A sound scheme, then optional priority, loading mode, delay, and audible-outside-view flag. A semicolon ends the reference.
Confirmed readers
AviaWeapon

Engine reader src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24 Related table or registry: lang2/soundschemes

Syntax example without a Fusion source

shot_grn_endburstsound none

This property sets the flight speed during an attack for the weapon against ground targets.

shot_grn_flyspeed value
Parameters
One decimal value. The source uses a period as the decimal separator.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:156

Source example

shot_grn_flyspeed 13.93

lang/AVIA/hurricane.mk-l:43

This property sets the projectile identifier for the weapon against ground targets.

shot_grn_id id
Parameters
An identifier of the referenced resource or class. Keep its spelling in the source.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:108 Related table or registry: lang/SHOTS/SHOTS

Source example

shot_grn_id 20mm_4_air

lang/AVIA/a-6m:44

This property sets the maximum direction difference in degrees for the weapon against ground targets.

shot_grn_maxddir value
Parameters
One decimal value. The source uses a period as the decimal separator.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:130

Source example

shot_grn_maxddir 12

lang/AVIA/a-6m:45

This property sets the maximum firing distance for the weapon against ground targets.

shot_grn_maxdistance value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:121

Source example

shot_grn_maxdistance 870

lang/AVIA/a-6m:46

This property sets the minimum firing distance for the weapon against ground targets.

shot_grn_mindistance value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:120

Source example

shot_grn_mindistance 77

lang/AVIA/a-6m:47

This property sets the wait between shots for the weapon against ground targets.

shot_grn_reload value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:117

Source example

shot_grn_reload 1

lang/AVIA/a-6m:48

This property sets the target scan radius for the weapon against ground targets.

shot_grn_scanradius value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:166

Source example

shot_grn_scanradius 24000

lang/AVIA/a-6m:49

This property sets the firing sound for the weapon against ground targets.

shot_grn_sound scheme [priority [perm|load [delay [loud]]]]
Parameters
A sound scheme, then optional priority, loading mode, delay, and audible-outside-view flag. A semicolon ends the reference.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24 Related table or registry: lang2/soundschemes

Source example

shot_grn_sound flak_20mm 0.3 perm 0 1

lang/AVIA/a-6m:50

This property sets the projectile speed value for the weapon against ground targets.

shot_grn_speed value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:115

Source example

shot_grn_speed 120

lang/AVIA/me-262:51

This property selects the sound at the start of a burst for this aircraft weapon.

The engine recognizes this property. It is absent from the inventoried Fusion sheets.

shot_grn_startburstsound scheme [priority [perm|load [delay [loud]]]]
Parameters
A sound scheme, then optional priority, loading mode, delay, and audible-outside-view flag. A semicolon ends the reference.
Confirmed readers
AviaWeapon

Engine reader src/game/desc/avia.cpp:150 src/game/desc/sounds.h:24 Related table or registry: lang2/soundschemes

Syntax example without a Fusion source

shot_grn_startburstsound none

This property sets the ammunition use for each shot for the weapon against ground targets.

shot_grn_useammo value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Interceptor
Confirmed readers
AviaWeapon
Observed archives
lang

Engine reader src/game/desc/avia.cpp:135

Source example

shot_grn_useammo 1

lang/AVIA/bf-109:52

This property selects the interceptor's firing animation.

shotanimation id
Parameters
An identifier of the referenced resource or class. Keep its spelling in the source.
Observed classes
Interceptor
Confirmed readers
InterceptorDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:179

Source example

shotanimation shot_32m

lang/AVIA/a-6m:20

This property sets the minimum and maximum aircraft sight range.

sight minimum maximum
Parameters
Two integers, in source order. The reader stores the first value and the difference to the second.
Class notes
The reader limits each value to 1 through 31.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:55

Source example

sight 11 11

lang/AVIA/a-6m:15

This property sets the reconnaissance flight speed value.

spyflyspeed value
Parameters
One decimal value. The source uses a period as the decimal separator.
Class notes
The spyplane changes to this speed near its reconnaissance target. The linker replaces -1 with flyspeed.
Base value
-1: use flyspeed.
Observed classes
Spyplane
Confirmed readers
spyplane
Observed archives
lang

Original DLL inspected DLL 0x10064750 DLL 0x100646D0 DLL 0x100647C0 DLL 0x100C8010

Source example

spyflyspeed 7.81

lang/AVIA/audax:19

This property sets the aircraft turn speed in degrees. The reader converts it to radians.

turnspeed value
Parameters
One decimal value. The source uses a period as the decimal separator.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang

Engine reader src/game/desc/avia.cpp:43

Source example

turnspeed 0.5

lang/AVIA/b_c47:16

This property selects the UNITS definition linked to this aircraft.

unitform unit_id
Parameters
The filename of a referenced UNITS definition, without the directory.
Observed classes
Bomber, Boxer, Interceptor, Spyplane, Transport
Confirmed readers
AviaDesc
Observed archives
lang, name

Engine reader src/game/desc/avia.cpp:32

Source example

unitform a-6m

lang/AVIA/a-6m:4