The game skips these entries because of the * prefix. They do not change the unit’s actions during a game.
These entries occur in editor sheets. The recent Fusion guide gives them functions in the editor, but this explanation remains unverified. The Mapeditor code has not been inspected. No editor test confirms their use here.
The examples below are source observations. They do not prove that the entries are active in the editor.
Building placement and previews depend on dom.res and the loaded scheme. See Configure a building.
The classes and archives show where a property occurs. They do not guarantee support.
This entry contains a 0 or 1 value in editor sheets.
*canbereinf value
Parameters
The observed examples contain one integer. Its meaning in the editor is not confirmed.
Class notes
The game skips every entry whose name starts with *. The inspected game reader confirms this. No Mapeditor reader or editor test confirms this entry’s use in the editor.
This entry contains descriptive text in editor sheets.
*comment "text"
Parameters
The examples contain quoted text. Its use by the editor is not confirmed.
Class notes
The game skips every entry whose name starts with *. The inspected game reader confirms this. No Mapeditor reader or editor test confirms this entry’s use in the editor.
This entry contains a unit identifier in editor sheets.
*guncrewunit unit_id
Parameters
The examples contain a UNITS identifier. Its use by the editor is not confirmed.
Class notes
The game skips every entry whose name starts with *. The inspected game reader confirms this. No Mapeditor reader or editor test confirms this entry’s use in the editor.
The examples contain name text, usually in double quotes. Its use by the editor is not confirmed.
Class notes
The game skips every entry whose name starts with *. The inspected game reader confirms this. No Mapeditor reader or editor test confirms this entry’s use in the editor.
This entry contains nation and category names in editor sheets.
*nationtype nation category
Parameters
The examples usually contain two names from name/classify. Their use by the editor is not confirmed.
Class notes
The game skips every entry whose name starts with *. The inspected game reader confirms this. No Mapeditor reader or editor test confirms this entry’s use in the editor.
This entry contains graphic resource filenames in editor sheets.
*picture image palette
Parameters
The examples contain a .pck filename, then a .col filename. Their use by the editor is not confirmed.
Class notes
The game skips every entry whose name starts with *. The inspected game reader confirms this. No Mapeditor reader or editor test confirms this entry’s use in the editor.