Engineering and supply
The classes and archives show where a property occurs. They do not guarantee support.
This property sets two minimum/maximum pairs for ammunition regeneration.
ammoregendelay minimum1 maximum1 minimum2 maximum2
- Parameters
- Four integers, grouped into two pairs. The reader scales both pairs by 256.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:414
Source example
ammoregendelay 500 500 500 500
lang/UNITS/f_sub:68
This property selects the towing type for this unit.
canbetowed id
- Parameters
- An identifier of the referenced resource or class. Keep its spelling in the source.
- Observed classes
- Atg, Gaub, Szenit
- Confirmed readers
- GunDesc
- Observed archives
- lang, name
Engine reader
src/game/desc/units_gun.cpp:146
Related table or registry: lang2/priceptypes
Source example
canbetowed STATIC
lang/UNITS/107mm-m2:17
This property sets the two experience values for treatment by a Furg unit.
expa_heal minimum maximum
- Parameters
- Two integers, in source order. The reader stores the first value and the difference to the second.
- Observed classes
- Furg
- Confirmed readers
- FurgDesc
- Observed archives
- lang
Engine reader
src/game/desc/units_vehicle.cpp:147
Source example
expa_heal 25 2
lang/UNITS/gmc.353.med:27
This property sets the two experience values for replenishment by an engineer truck.
expa_reload minimum maximum
- Parameters
- Two integers, in source order. The reader stores the first value and the difference to the second.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:420
Source example
expa_reload 1 0
lang/UNITS/f_sub:40
Lists the object indices for the first construction group.
ez1 index1 [index2 ...]
- Parameters
- One or more integer object indices. Their order is important.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:335
Source example
ez1 104 112 65 66
lang/UNITS/f_sub:71
This property sets the cost of the first construction group.
ez1buildcost value
- Parameters
- One integer value. Check the class notes before you add additional values.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:372
Source example
ez1buildcost 250
lang/UNITS/f_sub:73
This property sets the minimum and maximum time for the first construction group.
ez1buildtime minimum maximum
- Parameters
- Two integers, in source order. The reader stores the first value and the difference to the second.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:357
Source example
ez1buildtime 250 200
sud_unit/UNITS/f_sub:74
Lists the object indices for the second construction group.
ez2 index1 [index2 ...]
- Parameters
- One or more integer object indices. Their order is important.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:346
Source example
ez2 185 186
land_unit/UNITS/f_sub:72
This property sets the cost of the second construction group.
ez2buildcost value
- Parameters
- One integer value. Check the class notes before you add additional values.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:373
Source example
ez2buildcost 150
sud_unit/UNITS/f_sub:75
This property sets the minimum and maximum time for the second construction group.
ez2buildtime minimum maximum
- Parameters
- Two integers, in source order. The reader stores the first value and the difference to the second.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:358
Source example
ez2buildtime 400 350
sud_unit/UNITS/f_sub:76
The engineer truck reader accepts this bridge repair cost but does not keep it.
fixmostcost value
- Parameters
- One integer value. Check the class notes before you add additional values.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:425
Source example
fixmostcost 200
lang/UNITS/f_sub:77
This property sets the railway repair cost.
fixrailcost value
- Parameters
- One integer value. Check the class notes before you add additional values.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:431
Source example
fixrailcost 200
lang/UNITS/f_sub:78
This property sets the railway repair radius.
fixrailradius value
- Parameters
- One integer value. Check the class notes before you add additional values.
- Observed classes
- Gruz, Huge
- Confirmed readers
- GruzDesc, HugeDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_huge.cpp:158 src/game/desc/units_vehicle.cpp:433
Source example
fixrailradius 4
lang/UNITS/locomotive:40
This property sets the railway repair time. Gruz and Huge readers keep the first value.
fixrailtime value
- Parameters
- One integer value. Check the class notes before you add additional values.
- Observed classes
- Gruz, Huge
- Confirmed readers
- GruzDesc, HugeDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_huge.cpp:153 src/game/desc/units_vehicle.cpp:432
Source example
fixrailtime 300
lang/UNITS/locomotive:41
This property sets the minimum and maximum mine removal time.
getminetime minimum maximum
- Parameters
- Two integers, in source order. The reader stores the first value and the difference to the second.
- Observed classes
- Guner, Medic, Miner
- Confirmed readers
- GunerDesc
- Observed archives
- lang
Engine reader
src/game/desc/units_soldier.cpp:358
Source example
getminetime 100 50
lang/UNITS/apilot:25
This property enables the vehicle's ladder flag.
haveladder 0|1
- Parameters
- The value 0 sets the flag to off. A nonzero value sets it to on.
- Observed classes
- Furg
- Confirmed readers
- FurgDesc
- Observed archives
- lang, name
Engine reader
src/game/desc/units_vehicle.cpp:193
Source example
haveladder 1
lang/UNITS/german.landing:38
Lists the trailer types that a Furg unit can tow.
havepricep type1 [type2 ...]
- Parameters
- One or more trailer type identifiers. The reader combines their type masks.
- Observed classes
- Apc, Furg
- Confirmed readers
- ApcDesc, FurgDesc
- Observed archives
- lang
Engine reader
src/game/desc/units_vehicle.cpp:158 src/game/desc/units_tank.cpp:319
Related table or registry: lang2/priceptypes
Source example
havepricep heavy medium light weightless
lang/UNITS/bedford:51
This property sets the minimum and maximum treatment delay for a Furg unit.
healdelay minimum maximum
- Parameters
- Two integers, in source order. The reader stores the first value and the difference to the second.
- Observed classes
- Furg
- Confirmed readers
- FurgDesc
- Observed archives
- lang
Engine reader
src/game/desc/units_vehicle.cpp:147
Source example
healdelay 8 5
lang/UNITS/gmc.353.med:29
This property sets the ladder display time value.
laddershowtime value
- Parameters
- One integer value. Check the class notes before you add additional values.
- Observed classes
- Furg
- Confirmed readers
- FurgDesc
- Observed archives
- lang, name
Engine reader
src/game/desc/units_vehicle.cpp:198
Source example
laddershowtime 50
lang/UNITS/german.landing:39
This property sets the minimum and maximum mine placement time.
layminetime minimum maximum
- Parameters
- Two integers, in source order. The reader stores the first value and the difference to the second.
- Observed classes
- Miner
- Confirmed readers
- GunerDesc
- Observed archives
- lang
Engine reader
src/game/desc/units_soldier.cpp:358
Source example
layminetime 50 50
lang/UNITS/aminer:72
This property sets the mine ammunition count.
mineammo value
- Parameters
- One integer value. Check the class notes before you add additional values.
- Observed classes
- Miner
- Confirmed readers
- GunerDesc
- Observed archives
- lang
Engine reader
src/game/desc/units_soldier.cpp:349
Source example
mineammo 1
lang/UNITS/aminer:73
This property sets the pontoon bridge construction cost.
pontbuildcost value
- Parameters
- One integer value. Check the class notes before you add additional values.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:374
Source example
pontbuildcost 100
sud_unit/UNITS/f_sub:81
This property sets the minimum and maximum pontoon bridge construction time.
pontbuildtime minimum maximum
- Parameters
- Two integers, in source order. The reader stores the first value and the difference to the second.
- Observed classes
- Gruz
- Confirmed readers
- GruzDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units_vehicle.cpp:359
Source example
pontbuildtime 500 400
lang/UNITS/f_sub:82
This property sets the trailer passenger-pickup flag.
pricepaspickup 0|1
- Parameters
- The value 0 sets the flag to off. A nonzero value sets it to on.
- Observed classes
- Furg
- Confirmed readers
- FurgDesc
- Observed archives
- lang, name
Engine reader
src/game/desc/units_vehicle.cpp:188
Source example
pricepaspickup 1
lang/UNITS/german.landing:36
This property sets a movement factor for one trailer type.
pricepspeed type factor
- Parameters
- First: the trailer type. Second: a decimal factor stored with a scale of 65536.
- Observed classes
- Apc, Furg
- Confirmed readers
- ApcDesc, FurgDesc
- Observed archives
- lang
Engine reader
src/game/desc/units_vehicle.cpp:163 src/game/desc/units_tank.cpp:326
Related table or registry: lang2/priceptypes
Source example
pricepspeed heavy 0.6
lang/UNITS/lafti_l:52
This property sets the repair amount and rate.
repair amount rate
- Parameters
- First: an integer amount. Second: a decimal rate, stored internally with a scale of 256.
- Observed classes
- Apc, Atg, Crate, Furg, Gaub, Gruz, Huge, Jeep, Katya, Machine, Mzenit, Plane, Samo, Szenit, Tank, Tank2, Turret, machine
- Confirmed readers
- UnitDesc
- Observed archives
- franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1
Engine reader
src/game/desc/units.cpp:259
Source example
repair 0 10
lang/UNITS/pz3mun:52
This property sets the enemy detection radius of an ambulance.
The engine recognizes this property. It is absent from the inventoried Fusion sheets.
spyfurg radius
- Parameters
- One integer in internal map distance units.
- Class notes
- A nonzero value enables an enemy proximity scan. When an enemy enters this radius, the ambulance changes its action state.
- Base value
- 0
- Confirmed readers
- FurgDesc
Engine reader
src/game/desc/units_vehicle.cpp:175
DLL 0x10023110 DLL 0x100232F0
Syntax example without a Fusion source
spyfurg 0