Alliance Francophone Sudden Strike

Fusion modding · UNITS / AVIA / LAND/DOM

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Engineering and supply

The classes and archives show where a property occurs. They do not guarantee support.

This property sets two minimum/maximum pairs for ammunition regeneration.

ammoregendelay minimum1 maximum1 minimum2 maximum2
Parameters
Four integers, grouped into two pairs. The reader scales both pairs by 256.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:414

Source example

ammoregendelay 500 500 500 500

lang/UNITS/f_sub:68

This property selects the towing type for this unit.

canbetowed id
Parameters
An identifier of the referenced resource or class. Keep its spelling in the source.
Observed classes
Atg, Gaub, Szenit
Confirmed readers
GunDesc
Observed archives
lang, name

Engine reader src/game/desc/units_gun.cpp:146 Related table or registry: lang2/priceptypes

Source example

canbetowed STATIC

lang/UNITS/107mm-m2:17

This property sets the two experience values for treatment by a Furg unit.

expa_heal minimum maximum
Parameters
Two integers, in source order. The reader stores the first value and the difference to the second.
Observed classes
Furg
Confirmed readers
FurgDesc
Observed archives
lang

Engine reader src/game/desc/units_vehicle.cpp:147

Source example

expa_heal 25 2

lang/UNITS/gmc.353.med:27

This property sets the two experience values for replenishment by an engineer truck.

expa_reload minimum maximum
Parameters
Two integers, in source order. The reader stores the first value and the difference to the second.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:420

Source example

expa_reload 1 0

lang/UNITS/f_sub:40

Lists the object indices for the first construction group.

ez1 index1 [index2 ...]
Parameters
One or more integer object indices. Their order is important.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:335

Source example

ez1 104 112 65 66

lang/UNITS/f_sub:71

This property sets the cost of the first construction group.

ez1buildcost value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:372

Source example

ez1buildcost 250

lang/UNITS/f_sub:73

This property sets the minimum and maximum time for the first construction group.

ez1buildtime minimum maximum
Parameters
Two integers, in source order. The reader stores the first value and the difference to the second.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:357

Source example

ez1buildtime 250 200

sud_unit/UNITS/f_sub:74

Lists the object indices for the second construction group.

ez2 index1 [index2 ...]
Parameters
One or more integer object indices. Their order is important.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:346

Source example

ez2 185 186  

land_unit/UNITS/f_sub:72

This property sets the cost of the second construction group.

ez2buildcost value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:373

Source example

ez2buildcost 150

sud_unit/UNITS/f_sub:75

This property sets the minimum and maximum time for the second construction group.

ez2buildtime minimum maximum
Parameters
Two integers, in source order. The reader stores the first value and the difference to the second.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:358

Source example

ez2buildtime 400 350

sud_unit/UNITS/f_sub:76

The engineer truck reader accepts this bridge repair cost but does not keep it.

fixmostcost value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:425

Source example

fixmostcost 200

lang/UNITS/f_sub:77

This property sets the railway repair cost.

fixrailcost value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:431

Source example

fixrailcost 200

lang/UNITS/f_sub:78

This property sets the railway repair radius.

fixrailradius value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Gruz, Huge
Confirmed readers
GruzDesc, HugeDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_huge.cpp:158 src/game/desc/units_vehicle.cpp:433

Source example

fixrailradius 4

lang/UNITS/locomotive:40

This property sets the railway repair time. Gruz and Huge readers keep the first value.

fixrailtime value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Gruz, Huge
Confirmed readers
GruzDesc, HugeDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_huge.cpp:153 src/game/desc/units_vehicle.cpp:432

Source example

fixrailtime 300

lang/UNITS/locomotive:41

This property sets the minimum and maximum mine removal time.

getminetime minimum maximum
Parameters
Two integers, in source order. The reader stores the first value and the difference to the second.
Observed classes
Guner, Medic, Miner
Confirmed readers
GunerDesc
Observed archives
lang

Engine reader src/game/desc/units_soldier.cpp:358

Source example

getminetime 100 50

lang/UNITS/apilot:25

This property enables the vehicle's ladder flag.

haveladder 0|1
Parameters
The value 0 sets the flag to off. A nonzero value sets it to on.
Observed classes
Furg
Confirmed readers
FurgDesc
Observed archives
lang, name

Engine reader src/game/desc/units_vehicle.cpp:193

Source example

haveladder 1

lang/UNITS/german.landing:38

Lists the trailer types that a Furg unit can tow.

havepricep type1 [type2 ...]
Parameters
One or more trailer type identifiers. The reader combines their type masks.
Observed classes
Apc, Furg
Confirmed readers
ApcDesc, FurgDesc
Observed archives
lang

Engine reader src/game/desc/units_vehicle.cpp:158 src/game/desc/units_tank.cpp:319 Related table or registry: lang2/priceptypes

Source example

havepricep heavy medium light weightless

lang/UNITS/bedford:51

This property sets the minimum and maximum treatment delay for a Furg unit.

healdelay minimum maximum
Parameters
Two integers, in source order. The reader stores the first value and the difference to the second.
Observed classes
Furg
Confirmed readers
FurgDesc
Observed archives
lang

Engine reader src/game/desc/units_vehicle.cpp:147

Source example

healdelay 8 5

lang/UNITS/gmc.353.med:29

This property sets the ladder display time value.

laddershowtime value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Furg
Confirmed readers
FurgDesc
Observed archives
lang, name

Engine reader src/game/desc/units_vehicle.cpp:198

Source example

laddershowtime 50

lang/UNITS/german.landing:39

This property sets the minimum and maximum mine placement time.

layminetime minimum maximum
Parameters
Two integers, in source order. The reader stores the first value and the difference to the second.
Observed classes
Miner
Confirmed readers
GunerDesc
Observed archives
lang

Engine reader src/game/desc/units_soldier.cpp:358

Source example

layminetime 50 50

lang/UNITS/aminer:72

This property sets the mine ammunition count.

mineammo value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Miner
Confirmed readers
GunerDesc
Observed archives
lang

Engine reader src/game/desc/units_soldier.cpp:349

Source example

mineammo 1

lang/UNITS/aminer:73

This property sets the pontoon bridge construction cost.

pontbuildcost value
Parameters
One integer value. Check the class notes before you add additional values.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:374

Source example

pontbuildcost 100

sud_unit/UNITS/f_sub:81

This property sets the minimum and maximum pontoon bridge construction time.

pontbuildtime minimum maximum
Parameters
Two integers, in source order. The reader stores the first value and the difference to the second.
Observed classes
Gruz
Confirmed readers
GruzDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units_vehicle.cpp:359

Source example

pontbuildtime 500 400

lang/UNITS/f_sub:82

This property sets the trailer passenger-pickup flag.

pricepaspickup 0|1
Parameters
The value 0 sets the flag to off. A nonzero value sets it to on.
Observed classes
Furg
Confirmed readers
FurgDesc
Observed archives
lang, name

Engine reader src/game/desc/units_vehicle.cpp:188

Source example

pricepaspickup 1

lang/UNITS/german.landing:36

This property sets a movement factor for one trailer type.

pricepspeed type factor
Parameters
First: the trailer type. Second: a decimal factor stored with a scale of 65536.
Observed classes
Apc, Furg
Confirmed readers
ApcDesc, FurgDesc
Observed archives
lang

Engine reader src/game/desc/units_vehicle.cpp:163 src/game/desc/units_tank.cpp:326 Related table or registry: lang2/priceptypes

Source example

pricepspeed heavy 0.6

lang/UNITS/lafti_l:52

This property sets the repair amount and rate.

repair amount rate
Parameters
First: an integer amount. Second: a decimal rate, stored internally with a scale of 256.
Observed classes
Apc, Atg, Crate, Furg, Gaub, Gruz, Huge, Jeep, Katya, Machine, Mzenit, Plane, Samo, Szenit, Tank, Tank2, Turret, machine
Confirmed readers
UnitDesc
Observed archives
franz_unit, land_unit, lang, russ1_unit, sommer_unit_s1, stadt_unit, sud_unit, winter_unit, wuste_unit, wuste_unit_s1

Engine reader src/game/desc/units.cpp:259

Source example

repair 0 10

lang/UNITS/pz3mun:52

This property sets the enemy detection radius of an ambulance.

The engine recognizes this property. It is absent from the inventoried Fusion sheets.

spyfurg radius
Parameters
One integer in internal map distance units.
Class notes
A nonzero value enables an enemy proximity scan. When an enemy enters this radius, the ambulance changes its action state.
Base value
0
Confirmed readers
FurgDesc

Engine reader src/game/desc/units_vehicle.cpp:175 DLL 0x10023110 DLL 0x100232F0

Syntax example without a Fusion source

spyfurg 0